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Chris Huff wrote:
>
> Seems it would be easier to just make a program output a stack of tga
> files from a 3df file...anyway, what I was thinking of would be a real
> 3D filter designed to do erosion on a 3df file. Maybe by using some kind
> of particle effects to simulate where rain would fall and water would
> flow, with each particle carrying some "soil" and depositing it when it
> slows down. I've had some practice with particle systems lately. :-)
>
You must have a really fast computer to suggest those things...
Another nice thing about real 3d-erosion would be that you could easily add
support for layers of different materials with different erodability, you could
also think of tectonics, but i would suggest to by lots of RAM and a really fast
CPU first :-)
Christoph
--
Christoph Hormann <chr### [at] gmx de>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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